If you’re stuck you can find a guide to the game here too. This is a fitting send-off to one of the most accomplished mobile puzzlers of the last few years. It looks great, too, with a palpable renaissance atmosphere and some highly competent voice-acting. You can finally escape.Īlthough The House of Da Vinci 3 is a fairly linear experience, there’s a decent amount of variety in its puzzles and the story is engaging. Back in the present, the bell is now covering the well, preventing the rats from entering the catacomb. Your Oculus Perpetua, meanwhile, adds a further dimension by letting you travel through a portal to make changes in the past that affect the present.įor instance (minor spoiler alert), travelling through the portal in the catacombs allows you to sever a rope that’s suspending a bell over a well. These are like being in an escape room, or playing The Witness. Each of these puzzles has its own unique logic that you have to work out for yourself. Then there are the more oblique brainteasers. Others are straight-up sliding puzzles, requiring you to guide an object through a little maze. Some are mechanical, and involve operating fabulously complex contraptions, or finding components or tools to make them work. There’s a hint system, too, which gives you increasingly obvious prompts at no cost. You’ll spend a certain amount of time just jabbing away at the screen hoping to trigger a zoom-in or make something move – particularly if your phone is on the smaller side. In most cases your target is pretty obvious, but not always. For all that The House of Da Vinci subtly shepherds you away from fruitless areas, it doesn’t do much to highlight the elements that you can interact with. This streamlines the whole game, preventing you from wasting time poking around in the wrong places.Įven so, you’ll probably want to play on a relatively big screen. As soon as there’s nothing else to do in a particular area, you can’t return. The same applies to entire areas of the map. Likewise, a screwdriver that you use in the catacombs falls to the floor and essentially turns to stone once the screw is out. Returning to that lever from a few paragraphs ago, once you’ve pulled it, it turns into scenery. It’s only possible to zoom in on objects that you can interact with. The House of Da Vinci 3 is an on-rails experience. Interacting with objects involves tapping, sliding, rotating, and so on. To add an item to your inventory you tap it once. You tap twice on an area to zoom in on it, or pinch, and you pinch to zoom out. The difference won’t blow you away, but getting around is simple and fairly intuitive. Nothing is ever straightforward for poor old Giacomo.īlue Brain Games claims to have refined the interface for this final outing in the House of Da Vini saga. But the lever is broken, so you have to search for something to repair it with. You’re presented with a problem, but before you can solve it you need to fix a cascade of smaller problems.įor example, the opening section involves pulling a lever. That’s how puzzles tend to work in The House of Da Vinci 3. Your first task is to repair it, if only because a functioning Oculus Perpetua might enable you to get rid of the rats that are blocking your way out of the catacomb. You’re stuck in a catacomb, and the Oculus Perpetua – the machine that allows you to go back in time and see the inner workings of machines – is in pieces. You can review the whole saga whenever you like by consulting your journal.īut let’s get back to the opening. This assault is still ongoing when the boot up the third game.Īs the plot unfolds you’ll find out what’s going on through letters left behind by other characters, as well as some nicely acted and animated cut-scenes. APP FINALE INVENTORY SERIESStorywise, The House of Da Vinci 3 picks up where the last game left off.Īt the end of The House of Da Vinci 2, series protagonist Giacomo was attacked by some mystery goons.
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